Haxe 3 RC has had its roadmap published. You have until the 17th to submit new features, with the release aiming for the 24th of Feburary.
And for those of you who want to dive into the new features of Haxe 3, checkout the manual which is being updated regularly as the release date closes in.
Steve McIntyre has written a "no-fluff guide on how to set up Haxe and NME in FlashDevelop”.
Not on windows, thinking of using Sublime Text? Well Varomix DaGreit has posted a video tutorial on how to get sublime setup with Haxe and HaxeFlixel.
Maybe you use Vim, then take a look at Justin Donaldson’s Vaxe “a modern, modular vim mode for Haxe”, which recently got support for NME projects.
François Nicaise has posted a new article about his experience publishing Strange Masks called My Indie Nightmare, publishing Multi OS Games Part 2.
If you use HaxeFlixel, 9 slice scaling has been added to Lars Doucet’s personal UI library. You can see a screen shot of the UI library in use.
Theres also a new video tutorial about hacking the HaxeFlixel preloader.
Nick Holder has written a post about creating Tiny Text Worlds, his prototype of a text adventure engine.
Do you remember from last week’s roundup, StablexUI, YAHUI and Basis? Well another UI library has been discovered, Guise which is “a GUI library for Haxe supporting native and non-native controls” written by Tom Byrne.