Haxe Roundup 693

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

Devlogs

In case you missed it
Pax West
Devlogs

Videos & Music

In case you missed it
  • Northgard | The Clan of the Stoat trailer.
  • Dune: Spice Wars | 1.0 Release Announcement trailer.
  • Texturing a Cowboy in ArmorPaint 0.9 video.
  • HSV-Colorpicker (GUI) In Haxe | Heaps.io video.
  • Play Kid Bubblegum at SAGE 2023 NOW! trailer.
  • How to Make a Space Game in Heaps.io - EP2 (Adding Sprites & Player) tutorial.
Shorts
  • Kid Bubblegum finalized boss beating animation short.
  • RPGPlayground is working on new actions dialog devlog.
  • Kid Bubblegum City 3 short.
  • Kid Bubblegum City Boss short.
  • You Shall Not Pass! Kid Bubblegum short.

Jobs, Bounties

Available for work

Job listings

  • None.

Bounties

Product Releases

In case you missed it
Via the Haxe Discord server

Previews & Demos

Open Source

Community Showcase
Via the Haxe Discord server
Git Repos

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

44~ updates have been made to Haxe in the last two weeks.

  • Default constructors question?
  • sys.FileStat.ctime is not accurate on Linux/macOS issue.
  • Map abstract breaks compilation server DCE issue.
  • [server] Add support for ipv6 addresses for --wait/--connect merged.
  • [hl] “output_value: functional value” when using hl.Ref<String> in hl/c issue.
  • CLI Sys.getChar doesn’t work on OSX issue.
  • Remove hard references from if_features pull request.
In case you missed it
  • [hashlink] Add HL prefetch merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you in the next week or two. 🇺🇦