Haxe Roundup 682

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • Feathers UI v1.2Big performance boosts! 🚀
  • Armory3D Release: v2023.06 via RPaladin.
  • 🏡Village Generator 1.5.0: non-square maps and isolated villages article by Oleg Dolya.
  • [devlog] Minicology Furnace & Fuel rework, automation bugfixes post.
  • From Dead Cells to reinventing retro IP: The untold story of Evil Empire:
    • Dead Cells has officially sold over ten millions copies.
    • The team has a roadmap of content that gets the title to at least the end of 2024

Videos & Music

In case you missed it
  • Wolfenstein 3D Raycaster In Haxe (Pseudo 3D) video.

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing.
  • Ysbryd Games is looking for HaxePunk porters for a potential future title.
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.

Bounties

Product Releases

In case you missed it

Previews & Demos

Open Source

Community Showcase
Via the Haxe Discord server
  • New update of IntelliJ Haxe plugin by m0rkeulv. With better performance and better HaxeLib support.
Git Repos

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

9~ updates have been made to Haxe in the last week.

  • Fix ?? inference and precedence merged.
  • [hl/eval/cpp/neko] Fix exception stack when wrapping native exceptions draft pull request.
In case you missed it
  • Exception.stack is missing the throwing line in Haxe 4.3.x issue.
  • [js] Runtime error when covering branches on safe navigation operator issue.
  • [flash] Bitwise compound assignment inside of a Map switch statement causes Unbound variable and Compiler failure issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦